Contents. Add a Comment. Devices from AE2 take up channels; so an interface takes a channel, a terminal takes a channel, a drive takes a channel (note that a drive can hold a number of storage cells, and always takes 1 channel). So within rule 2, there are 6 corner blocks (max 3 connections), 60. For more info check out the AE2 guide. P2P does not increase the amount of channels you have. The Export Bus must be configured with items in its GUI to export it; leaving the configuration blank will result in nothing being moved. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. Unlike most ME Network devices, the ME Controller does not require channels, rather it emits them 8 or 32 per side, depending how many channels the. Interfaces consume 1 channel, while Assemblers just need power. ago. The 6th Terminal doesnt get powered (or it steals the power from a Terminal further away which then goes offline). EDIT: Took a look through AE2 configs and the only dimensions the meteors spawn in are the mining dimension (which I have to go through astral sorcery to get to) or the overworld (not sure if they actually spawn though). Place 5 additional interfaces on the assemblers on the top and each of the 4 cardinal directions. RIGHTCLICK on the p2p with the same memory card. If you have smart, covered, or normal ME cables attached to dense cables, the dense cables still can carry the same 32 channels but the other cables can only continue up to 8 of those channels of the 32 in that line. ago. First of all is there a way to have "infinite" channels on a cable. It's project ozone 2. AE2 channel and p2p question. Add a Comment. The possibilities of. . Change the interface thats on the bottom on the 4th image. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. Go to the issues page and click new issue; If applicable, use one of the provided templates. Much easier to expand. Okay here we go again, I hope this explains it a little bit better. I think I read that the no-channel-usage list was expanded in 1. Place an interface. For most people, the power buffer provided by their Controllers is enough for everything they want to do. Default cables are the only needed cables with channels disabled, all the other ones are only useful with channels. Disabling Channels will break the Crafttweaker Scripts (Custom Recipes), since there's one for the Controller, this will utterly break every recipe in the pack due to the way that AE2 handles disabled items, and the way that Crafttweaker works, if you want to turn off Channels, you WILL have to go into the files. I have an Empowerer from Actually Additions 2, but it seems to be fighting for bandwidth with my Molecular Assemblers. It keeps saying missing channel, but it has a full 32 channels going to that side off the compact machine, am I missing something? Picture of setup. A quick and simple video showing you how to get limitless channels in AE2. 2 In Conclusion . It will either put the world into the cell or put the cell back into the world. ago. AE2 autcrafting is a life saver!! I recently migrated my small controller to my twin 7x7 skeleton controllers (the second controller is for managing the p2p channels) and hooked up 80 more interfaces with 40 molecular assemblers to my pre existing 60 with 30, literal walls of crafters. Channels. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the. To Reproduce. You Shift-right click on a P2P tunnel with the memory card to save its setting to the card. The P2P network will transfer power, but won't use power it's transfering. Support me on Patreon: hopefully non-confusion primer on Channels, and important mechanic in AE2In this series we'll be g. Since you can place a cable on each side of the ME Controller, and each cable has 8 channels, that's a total of 48 channels. ago. That's cool. To get to use the full 32 channels per face, you need to have a dense cable connected from (excluding p2p) the ME Controller to carry the 32 channel signal long enough for you to branch out with normal fluix cables. Each P2P tunnel needs a Channel and right now the Pink Dense Cable is using 9 channels because that's how many P2P. them outside the network. When you've connected your pylons to your Spatial IO Port, if everything is cabled correctly, after a short calculation period you should see an efficiency number. more than one can be placed in one block space (like terminals, and buses) RS has fluid storage by default. Two biggest differences are the way items are stored, and the fact that AE2 has channels (Not too much of a limit, tbh). Refined Storage is easier to set up as a storage system and can autocraft everything that goes into a crafting table past that, AE2 is pretty much the winner. Refined Storage is best defined as "AE simplified". The version of AE2 is:AE2 Channel Surfing for Newbies (A Reference Guide for the Rest Of Us!) By request, I've taken it upon myself to tackle this tricky subject: how to manage your channels for an AE2 ME Network. " Such networks are limited to only 8 Channels. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. The first step to getting started in AE2 is to acquire Quartz. On default configuration a normal cable holds 8 channels, a dense cable holds 32. 7, just about everything you used to know about it is now different, and there's new mechanics that need addressing. In short, RS is a direct Storage and Logistics mod while AE2 is a Networking mod with the primary focus being Storage and Logistics. Controllers can have maximum of 2 adjacent blocks in at most 1 axis (the cannot have a plus sign rule). If multiple cables or devices are put together, the system just reroutes the signal path. It is the new and overhauled version of the original Applied Energistics mod. Keep in mind that a single controller can handle 192 channels, 32 per side, most players use large controllers for looks/laziness when planning their ae networks. from actually additions and drawers/drawer controllers from storage drawers are a HUGE help for those wanting a bit more use out of those storage buses, or if the. Storing players in the Spatial Storage System must be done with care, more info below!You can support me and the channel! Read more here: you really get into it and stuff, AE2 is amazing. So a cuboid crafting tower with 8 providers and 8 to 48 assemblers will use all the channels on one cable. I rarely make more than 16 of each color dense cable. The Terminals, Crafting CPUs, and ME Interfaces all have to be on the same network. You can always use the storage bus -> interface technique to connect additional storage networks. While leaving channels off let's you focus on whatever you're automating, you miss out on having to. [back of p2p] > cable > [back of p2p] won't work unless you connect the cable. -2. Its closest competition, Refined Storage, is more of a tool; it provides a very similar set of abilities, but lacks any significant challenges of its own. I don't think there's a way in the current version, though I haven't personally tried. I decided to go with the subnet design you talked about in your video, although I decided to put a crafting CPU on the subnet and use interfaces, instead of the level emitter/export bus approach. The type of the P2P Tunnel is determined by the type of the item used by the Player (Right-click with the item). It's technically possible to fill up an entire hard drive with the data required to store completely empty (literally 0 byte) files. Though you shouldn’t need too many duplicate machines. Most devices such as standard. the one facing out needs to be connected directly to the controller with a cable. Lazzed • 3 yr. It only "shorts" if when they connect it creates a path containing more channels than the cable can hold. Welcome to the Applied Energistics Mod!This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. Now that they are all loaded. More Topics. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Coming from AE1 the changes feel pretty severe going from the big fire and forget network to this much more micro managed style. So you have to remove 3 of the drive arrays to properly max out the main network. This allows you to connect channels from that dense cable and, since you can have multiple outputs with P2P tunnels, you could always hook up 16 P2P outputs and use those 32 channels sparingly. 17. Your main network + P2P network both require power. It's basically like taking a storage cell and limiting it to only hold one or 2 or how ever many, really different items. It is the new and overhauled version of the original Applied Energistics mod. Amount of extensions is only limited by how many P2P tunnels there are connected to the ME controller multiblock structure. The file you are looking for is "common. well then I guess you don't want to get your system working. Network Visualisation Tool. An expandable and versatile advanced data storage system with a multitude of applications. /ae2 channelmode Options are "default" (8 normal, 32 Dense), "x2" (16, 64), "x3" (24, 96) , and "x4" (32, 128) to significantly. The point of P2P isn't to get more channels, simply to get more channels through a smaller cable. You can pre-populate them with an infusion crystal (Master works best, but either will do) and give them a pattern for their tier (i. The interfaces also transfer channels and the algorithm that determines what channel gets used for what is kinda terrible. The only catch is that you have to run a separate p2p tunnel to access the auto crafting capabilities. I was going to do a poll, but this subreddit doesn't allow them. Instead of subnets, you can also use p2p tunnels to condense channels 32:1 (one dense cable per channel). Having to wait for one request to finish before you start another can get annoying real fast, especially if any of the steps are using furnaces or other machines. Eevenin. Amount of extensions is only limited by how many P2P tunnels there are connected to the ME controller multiblock structure. g. Put the Encoded Pattern in the ME Interface. Connecting multiple line from the controller to IO Port does not allow it to use more than 8 channels. The easiest would be using EnderIO using an advanced filter so that all items from mod (thermal foundation) go to your ore processing facility instead of going to your ME Network. (A Reference Guide for the Rest Of Us) . Yes, the two tunnels will take two channels but it makes connecting things a lot easier. One of the nice things about this is you can get crafting on demand with only once channel. 17 (?), 1. It is not possible to have 2 ME Controllers in one ME Network, though a multiblock structure can be created. . As you see in the following images you just need to place a ME Interface. If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. Like having to search for meteorites to get the pattern thingies. Every part in AE2 has an internal energy buffer, but it's small. This is not at all like the IC2 nerf. Store high quantity. With an ME Controller (which can be multiple blocks), you can get 32 channels/face (but assume 8, as that's all non-"dense" cable can carry) Use "cable anchors" or different colors of cable to keep adjacent cables from connecting, so you can make full use of your. First 5 Minutes covers general information. If you are looking for buckets, you can use a modification of either of these methods. (4) some EnderIO item conduits. So you typically can dispense with the glass fiber power connections on one of the sides. Interior: 135 Tunnels giving 4320 channels, 5 sides on the outside are required to extract these tunnels. The pack was made by Bacon_Donut Basically, any sort of auto-crafting job requires a certain amount of processing power. The channels system is awesome! A bit complicated but I absolutely love the engineering aspect it brings to an otherwise overly simple to use mod. See them all on the pc. P2P points act as a 32 channel input to a single carrier channel. Of course, an Ad-Hoc network can support up to 8 channels, so up to 4 P2P. In games like Factorio, getting resources is automated right away. Now featuring the Super Storage Cell! What does this do?unlimited channels #2151. (The more you have of them, the more of a mess it becomes keeping track of what connects to what. e. But even a second dense cable placed on a bottom corner only picks up 2 more channels instead of the other 6. I have to document using signs atm, but is there a tool or something I am missing that I can see how many channels are being unbundled at the parent p2p interface? You could just slap on a dense cable at the working end of the p2p channel. The more complex the recipe, and the more of that item you are wanting, the more CPU it takes to make the job. Then I start to automate ore processing and item creation. I will say that AE2 has some cool and creative mechanics, like having to grow crystals that are "purified" with sand and water and. Crafting CPU. Put all the patterns in the interface. So with AE2 how does the channel thing work. malicious_bloke. However. If a device successfully connects to a channel, you usually see it changing color to the cable's color, and Waila shows "Device Online". I've been trying to delve a little deeper into AE2 and how the new version of the mod works. If it is already possible with vanilla and AE2 itself, the suggestion will be considered invalid. It works to get more channels with the cable on an indoor antenna too. Aug 20, 2015. Devices connected to the same network can communicate and interact with each other, and the channel system limits the number of devices that can be connected to a single cable, adding a layer of planning and. I was going to do a poll, but this subreddit doesn't allow them. A Controller can provide up to 32 channels per facing if dense cable is used. I've added The One Probe to see if it was a HWYLA issue, but that isn't showing me channels either (though it does let me see the energy in my EnderIO capacitor banks). It is the heart of ME Networks and is used to provide more channels to the network. Leaves no channels for the p2ps on the other side. For a network without a controller, there can be up to 8 channels and the network will shut down if more are introduced. More Topics. First and foremost is storage. 1. Only in this case, it can be ME Channels, or whatever else you setup the P2P tunnels to transfer. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. Just use p2p, have 2 p2p links, (they're cheap!) and have the left side take 17/32 and the right side 13/32 channels. cfg file in your installation folder and open it with notepad, there should be an option to disable channels entirely. Normal cables can carry up to 8 channels, so if you're setting up a small system, that's fine. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. The most common usage is to run Dense Cable over long distances without needing to use a ton of Dense Cable. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Edit: I should add, I understand the fun of using subnetworks for organizational purposes. There are 2 different overarching types of cables, “ME Cables” and “ME Dense Cables”. Expected behavior. 6 P2P MLG Pro . With auto crafting accessible via a p2p connected to the yellow network. Tunnels are 1 input to N outputs. So you can have as many inserters (conduits) and belts and whatever items that you need to automate your factory. There's a new configuration option in the general section (channels) which controls this option, and a new in-game comman for operators to change the mode and the config from inside the game. So 1 dense cable can serve 4 of those crafting towers. The power ones have a bit of a power tax when using them, but it's rather convenient to be able to tap. AE2's devices are often modular, i. Another option is Hulu Live , which has a cloud DVR feature and costs $39. It exports items from an ME Network to the attached inventory. I'm aware of that. Make a canola farm, turn the canola into canola oil then use that for power (you can use industrial foregoing to automate the farming part) Make an extreme reactor and use yellorium for power. But yeah, it might be just a matter of habit. There's 32 channel cables the bigger ones if you are interested. Also when i set it to disable that doesn't work either. I thought i made sure that that I got a full 32 channels for 4 sets of 8 providers. And this is how ae2 work my friend . ago. 5 Some examples of sub-networks and their use . Last time I used AE2 I had my main network tunneling through itself, I don't see a problem with that. Dense, P2P and Quantum Ring all support 32 channels. but autocrafting is unavailable for more than 8. The next lesson we need to learn about is efficiency. So you can put 32 dense cables (all worth 32 channels) on a single face of this "transport network" and then use another face to transport all the channels elsewhere. You can craft in 4 ways: normal click: like in the normal crafting table, you get one ‘unit’ to your cursor. Not sure where you got that info from. (4th picture) So if you make each set of the controllers max size and have all the faces connect to the center network you can have ALOT of channels. you can use a quartz wrench (I personally use a crescent hammer from Thermal Expansion). So, I can have 7 drives and an interface connected to a storage bus, then those 7 drives only use 1 channel on my main network, like in the picture. Then you'll need a way to take the items out of the inscribers, either a import bus on each, or a different method and put it into a chest with a single import bus to save channels. e. My controller outputs 32 channels from one side directly into a p2p bus. Most devices such as standard cables, and machines can only support up to 8 channels. But when I add another level of 4 interfaces it still says 8 of 32 channels used. This means (mathematically) a total of 512 channels can be run across one dense cable. The Controller has the ability to transmit data throughout the ME Network using 32 channels per side. The quantum network bridges are connected via dense cable directly to my me controllers in the overworld so they're not hooked up. It is very central points of the mod. I'm unsure how the controllers function. The fact that the unique amount of items per storage cell stays at 63 no matter the level is kinda disappointing. Exterior: 578 Tunnels giving 18496 channels. Build a Crafting CPU somewhere in the network to manage the crafting. You can always use the storage bus -> interface technique to connect additional storage networks. Most devices such as standard cables, and machines can only support up to 8 channels. Even if you have enough overall power to cover everything, you might not have enough tick-to-tick surge. It is possible to transport energy, fluids, vis, redstone signals, light, and even space. . Second is to simply fill a tank and use a fluid storage bus to show it to the network. You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. e. P2P Tunnel. It just shunts the channel load off the main network. The conversion to AE power is very intentionally only 1-way. aka the connection here to controller is exceeded by at least 1 channel (9 or 33 devices depending on cable) thelooter2204. The issue: When I connect the tower with two levels of the mentioned layout, the dense cable on the controller reads 8 of 32 channels. 7. But you can't attach any devices onto Dense Cable, so you must have smaller cables branch out from the Dense Cable, while the. With AE2, you can confidently design your systems around AE component optimization, and reduction of channel usage, through non-AE type automation integration into your systems. Today is the. So you have to remove 3 of the drive arrays to properly max out the main network. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. AE2 channel and p2p question. 2 Steve's First Network . We try to simplify complicated matter so that everyone can enjoy the mods being shown. If it's more than 8 use Dense Cables if it's less just use Normal Cables (smart cables are only needed to identify channel usage) also if you have AE2 stuff you could just use the. Jun 26, 2016. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. You specify the region and put in a Spatial Cell (2 16 or 128 and give the IO port a redstone signal. will post updates on free time to show my advancement in the base. 3. Its closest competition, Refined Storage, is more of a tool; it provides a very similar set of abilities, but lacks any significant challenges of its own. For some reason when multiple channels are in use in an AE system, the entire area to which your system is housed lags uncontrollably to the point it took me 10 minuets to get through a door. Put an ME Interface against that Storage Bus and connect it with the rest of your storage network. g. In this mod, you’ll be able to craft an item called “ME Cable”. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and. If you can find algorithmX's youtube video, he breaks down quickly and simply how to do this. The enabling/disabling channel is completely random, i can be inside my ME, search some some items and "clic" no more answer, all gray, i check and : "missing channel device" however, and as you can see, only 6/8 channel, and anchor cable used for avoid any routing mistake. use that as a connector (like a Cable Anchor or another cable attachment) to send power to a sub-net without connecting it. The new micro-parts allow for incredible compact builds. 7. #9. (6) some EnderIO energy conduits for the power supply (if you want to be compact - they can share the space with the item conduits)If you want to use storage cells over drawers or barrels, then the Cell Workbench is exactly what you want to be using. N. Device missing channel #3142. AE2 itself adds Certus Quartz Crystal, and makes use of vanilla's Nether Quartz as well. You can use storage busses. Even though it might look complicated at first it really isn't, like at all, and is such a cool mechanic to play. I suggest using a Bulk Storage solution, and then for general storage. I've come to the conclusion that people who complain about running out of channels are either not trying very hard, or haven't ever actually used AE2. You will also need a couple of. The other advantage of a Controller is the number of channels it can provide. Use quartz fiber to connect power only to separate AE2 network. The simplest P2P setup would be a single P2P Tunnel pair. ME Controllers output 32 channels per side. The ME Export Bus is a transparent block added by Applied Energistics 2. There may be more. Get a network controller going. Angelin01. I have to connect extra cables to reach all 14 interfaces. While leaving channels off let's you focus on whatever you're automating, you miss out on having to plan out your network and utilize P2P and the various cables provided in the mod. Apr 7, 2015. If I have 10 different non-AE2 machines I don't want to have 10 different p2p tunnels or have 1 energy cell with 10 different long TE ducts. I have cleared space around the entire assembler tower to make sure there are no other connections interfering with the channel. Please come visit our homepage or chat with us on Discord. You can have a system without a controller so long as you don't exceed the 8 channels, that being said if you use different colored cables you can link. If you need help with any of that, I would suggest you visit the pack Discord. An easy (ish) way to debug P2P networks is to put a dense cable on a controller and put your p2p tunnel on the dense cable, so that way you can tell how many channels the p2p tunnel is pulling in. It does not break your cables. com, stoneblock version is 1. You can't have more than 1 controller on a network, but adjacent controllers. It's effectively Dense Cable at the 1/4th cost of normal cable, but with more expensive endpoints. I'm currently using the FTB Beyond pack for 1. Applied Energist. Now a crafting network is completely different. So, there are two types of autocrafting: Craft-on-demand, and always-craft. When I was doing an Omnifactory playthrough, I believe the default was to use AE2 in channel-less mode, to be similar to refined storage. ago. Now your next recipe should be named item 1 + the next 8 components = named item 2. More Topics. In between the input and output tunnels, you can use standard glass cables, as the tunnels themselves only use one channel. 1. Exactly. hey all, i have 2 questions about AE2 and its channeling and p2p. Dense cables can carry 32 channels. Transparent block. P2P connections are not unique. Channels on or off in AE2? I'm curious what the general consensus is. A controller can power 32 devices from one face, but a normal ME cable only has space in it to carry 8. All the autocrafting bits and bobs are still there and operational. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. So at each p2p point you can imagine that it is directly connected to the controller. Storing 64 item types would take up half your storage, and reaching 128 would be "a. leytilera opened this issue Feb 18, 2016 · 10 comments. I haven't messed with AE2 in a while, so I'm a bit rusty. Images. Of course, then you get more complicated stuff like the P2P tunnels, but it's better if you just understand regular. With an advanced AE2 setup, you almost certainly have an ME network going all over your base already, so rather than also running power cables all over your base you could use. ago. I would just like to play for a while with channels disabled and see how well it plays. The first tier of AE2 tech, such as the , Certus Quartz Wrench, Certus Quartz Cutting Knife, and Certus Quartz tools, uses Certus Quartz as the primary crafting ingredient. Without autocrafting there is absolutly no need for a controller. AE2 - P2P Tunnels Tutorial. There can only be 1 broadcaster per channel network, however you can have as many receivers as you want. Feb 24, 2023 By Petra Dolovski If you want to take Minecraft a couple of notches above and modernize it, Applied Energistics 2 will catch your eye. You can get power to the subnet by bringing a quartz fiber off the side of the storage bus and interface and connecting those with fluix cable. Without autocrafting there is absolutly no need for a controller. It’s literally one output for a channel. See full list on ftb. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8 channels from the dense cable, meaning you use all channels available. Start with this. While leaving channels off let's you focus on whatever you're automating, you miss out on having to plan out your network and utilize P2P and the various cables provided in the mod. Place assemblers on every exposed interface face. Device missing channel. ME cables are the backbone of any network, connecting all devices on your network. )Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). You need a AE controller to have more than eight channels on a network, and the "normal" (fluix, smart, ect) can only carry eight channels, so you need dense cable to have access to those extra channels. The point of P2P isn't to get more channels, simply to get more channels through a smaller cable. Obviously 6 sides/block would be optimal but that can only happen with a single block, so it's not scalable, similarly 5 sides/block can only happen with 2 blocks, so the best you can get is 4 sides/block, meaning each controller block is. Since all the tunnels connect directly to the controller and are equal to a length 1 hop, the channels will never route sideways through the machines. AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. The mod includes a network-based storage sy. P2P tunnels are a way of transporting things without making them an actual part of your network. Closed. Im Using P2P Channels to get more Channels out and build a Sub-network out of my regular Channels - Like all Smelteries are one Sub-Network, the Drives are its own Sub-Network etc. I know AE2 is definitely more balanced and has more depth than refinedstorage, but AE2 has some things I dislike even outside of the channel system. When the Player is holding this tool and they look onto network, all nodes get a colored overlay with channel count similar to that on the picture below. Applied Energistics 2 (AE2) is a mod for Minecraft that adds advanced storage and automation systems to the game. Making oak planks is 1 oak log, crafted 1 time, results in 4 planks, so that's 6 bytes. Normal AE2 Storage Cells have a 63 item type limit (9x7) which both protect against NBT overflow, and gives each size of cell a chance to be relevant (you use more cells to get more type storage, and cheaper (smaller) cells are more cost effective; but you may need more capacity in which case larger cells would be better). Only the interfaces need a channel. how many open sides/controller block and I did end up with a design I was happy with.